Falouros gear can be created through the succession system in the Goddess Equipment Management menu. By offering Vasilisa Equipment enhanced to +20 or higher, players can create pieces of the same type (weapons and armor can become any other weapon or armor respectively but can’t be exchanged for each other).

Weapon Stats

Weapon Attack Type Min Attack Max Attack
Sword Physical 36,934 38,768
Two-handed Sword Physical 35,407 49,460
Rod Magical 37,851 37,851
Bow Physical 35,407 49,460
Crossbow Physical 36,934 38,768
Mace Physical
Magical 36,861
37,851 37,473
37,851
Two-handed Mace Physical
Magical 38,170
42,434 45,197
42,434
Spear Physical 34,796 40,906
Pike Physical 31,894 52,974
Dagger Sub Physical 35,407 40,295
Staff Magical 42,434 42,434
Pistol Sub Physical 35,407 40,295
Rapier Physical 37,851 37,851
Cannon Physical 24,867 60,000
Musket Physical 30,137 54,730
Trinket Physical/Magical 6,773 6,773

Armor Stats

Armor Physical Defense Magical Defense
Leather 67,186 67,186
Plate 82,138 52,234
Cloth 52,234 82,138
Shield¹² 37,851 37,851
  1. Shield are considered weapons during succession (meaning you can swap weapons to shields and vice versa)
  2. Shield enhancement values are equivalent to main weapons but offer physical and magical defense rather than attack. Additionally they do not offer the 15% defense → attack conversion offered by the other 4 armor equipment slots.

Effect

Release Date: https://treeofsavior.com/page/news/view.php?n=2612
Category Equipment
Grade Goddess
Weight 30 - 260
Stackable No
Tradability Team Storage
Description When equipping 8 [Lv.480] Goddess Armor
Level 480
Type Varies
Equipment Slot Top, Bottom, Glove, Boot
Left hand, right hand
Bound on Equip Yes
Potential -
Durability 50
Gem Socket
Aether Gem 2
1
Physical Defense Varies
Magical Defense Varies

Succession

Vasilisa Equipment with 20+ enhancement may be exchanged in the Goddess Equipment Management UI for any same type piece Reservoir Weapon or Falouros Armor (a leather top could become cloth boots but could not become a weapon).

Inheritance

When succeeding Vasilisa to Reservoir/Falouros, you will always inherit 1/2 of the enhancement (always rounds down). Given the ease of enhancing Vasilisa gear, it could be advisable to push for +30 before succeeding, but succeeding at the earliest opportunity will greatly benefit a players gear score and ability to clear endgame content.

Ichor

Line Color Stat Mix - Max Mix - Max (Advanced)
Untitled (https://ariacademy.notion.site/3d307783bfc1421299944d48ca883674) STR, DEX, CON, INT, SPR 135 ~ 169 169 ~ 202
Untitled (https://ariacademy.notion.site/b4fc92aec3104fe08b5874ccf8e678b6) Critical Rate, Block Penetration, Block, Accuracy, Evasion, Critical Resistance, HP Recovery 452 ~ 565 565 ~ 678
Untitled (https://ariacademy.notion.site/ae81955bc0da41d98aa6d8be10152154) Attack against [Armor/Medium]-type Target Offsetting
Add. Damage Resistance
AoE Elixir of HP Recovery
Extreme Resistance 905 ~ 1132
1130 ~ 1413
15,000 ~ 20,000
80 ~ 100 1132 ~ 1358
1413 ~ 1695
20,000 ~ 30,000
100 ~ 130
Untitled (https://ariacademy.notion.site/4b2a325f49d047d3bd190aa81aa4ac05) Attack against ever Creature-type Target
Attack against [Armor/Race/Size]-type Target
Additional Damage 905 ~ 1132
905 ~ 1132
1130 ~ 1413 1132 ~ 1358
1132 ~ 1358
1413 ~ 1695

Enhancement

The Goddess Equipment Management UI has a forge option where players can throw in a piece of equipment they wish to enhance. Each enhance attempt will cost some amount of Goddess Token (Vakarine), Processed Falouros Leather, Blessed Shards, Sierra Powder, and Nucle Powder, scaling with each successive enhancement stage. Beyond ENH 21, Processed Falouros Horn are also required for enhancement.

Up to 3 [Lv.480]Enhance Aid and 2 Premium Enhance Aid can be used for each enhance attempt. Each enhance aid used increases the base success chance by 20% for a potential cumulative 60% base rate increase. Should an attempt fail, player will accrue 10% of the previous attempts rate (base + enhance aids).

<aside> 💡 View this spreadsheet for details on average enhancement attempts/upgrade, material cost per attempt, and more.

</aside>

The tables below shows the base success rate for each enhance attempt and the attack/defense bonuses given for each enhancement. While weapons give a higher attack increase per ENH, this value is averaged between weapons meaning you effectively get half that value (values in parentehsis are effective values)

Enhance Stage Success Rate Enhance Stage Success Rate
+11 33.00% +17 8.00%
+12 25.00% +18 6.00%
+13 18.00% +19 4.00%
+14 14.00% +20 3.00%
+15 10.00% +21 2.00%
+16 9.00% +22 ~ 30 1.00%
Enhance Stage Weapons Trinket Armor Def (Attack)
+1 ~ 5 - - -
+6 ~ 10 - - -
+11 ~ 20 +438 (219) +131.4 (65.7) +1,478 (+221.7)
+21 ~ 30 +291 (145.5) +87.3 (43.65) +1,098 (+164.7)

Gem Sockets

Skill gems, granting a 1 level increase to skills, can only be equipped into armor sockets. The level bonus given will not enable use of a skill you have not already leveled. Sparkling skill gems, denoted by a star in the inventory icon, grant an additional stat bonus. Further differences exist between skill gem variants and are displayed in the table below.

Skill Gem Sparkling Skill Gem
Tradability Market
Team Storage
Personal Market
Team Storage
Personal
Unequip Destroy Return to inventory
Combine Skill Gem Fragment N/A
Dismantle N/A Sparkling Skill Gem Fragment
Color Stat Value